We Become What We Behold: A Game About the Vicious Cycle of News Cycles
We Become What We Behold is a game about the vicious cycle of news cycles. Created by Nicky Case in just two months, this game is a perfect example of how simple yet engaging games can be. The game's open-source code and art are available to the public domain, making it easy for anyone to remix and create their own version of the game.
The game's premise is simple: you are a photographer, and your job is to capture interesting news stories and share them with the world. As you take more and more photos, you begin to notice a pattern: the more sensational and divisive the story, the more attention it gets. Soon, you find yourself caught in a vicious cycle of creating and sharing increasingly sensational stories, all in the name of getting more clicks and likes.
But the game doesn't just criticize the media for sensationalizing news. It also shows how we, as consumers of news, are complicit in this cycle. We crave drama and conflict, and we're willing to overlook the truth in order to get our fix. The game's message is clear: we become what we behold.
Overall, We Become What We Behold is a thought-provoking and engaging game that will leave you thinking about the role of the media in our society. Its open-source nature makes it easy for anyone to remix and create their own version of the game, ensuring that its message will continue to be spread for years to come.
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